Hello

Welcome to my new website | 06.06.11 |

I migrated to the WordPress platform a few months ago.  Since then, I’ve have been experimenting with what WordPress offers.  I think I’ve arrived at the keeper with this current incarnation.  Since the last few months have been a bit of trial and error process, this site’s content is a bit sparse and only contains recent personal work and a small bit of my professional work.

During the day,  I’m a game character artist at Treyarch/Acivision where I work on the Call of Duty franchise.  In my spare time, I primarily focus on digital and traditional sculpture studies of anatomy, master sculpture reproductions as well as fossil hominid reconstructions.

As time permits, I will continue adding samples of my personal and professional work.

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Spotlight

The Bernini Project

A project started several years back, then put on the shelf for a few years. Recently I picked it back up. The idea was to attempt a reproduction of a Master work (Bernini’s bust of Pope Gregory) in both clay and digital sculpture. I was able to obtain better photo reference of the originals (marble and bronze) in the time that the project was shelved, so I had a lot more to work from when I started up again.

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About

Scott Wells is a digital character artist and sculptor with over 20 years experience in film, games, television and interactive media.

Since 2005, Scott has lived and worked in Los Angeles, CA. He is currently a Senior Character Artist at Treyarch/Activision where he most recently finished the game Call of Duty: Black Ops. Prior to Black Ops, he worked on the game James Bond: Quantum of Solace.

Before Treyarch, Scott was a character/creature artist at Rhythm & Hues where he worked on several film and television projects. His film credits at R&H include Night at the Museum, Golden Compass, Evan Almighty and Superman Returns.

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